Some games I worked on


Gobelins

ILYA :

  • Storytelling
  • Game Design
  • Studio Recording
  • FPS
  • Unity
  • C#

After an unknown event, you wake up on a strange planet. Endless dunes and distant rocky formations make up a dreamlike, mysterious landscape. But you are not alone... A glowing sphere wanders among the rocks and dunes. Follow its enchanting song, uncover its story, and help it find what it has been searching for for far too long.

Gobelins

Marvailh :
An interactive story for kids

  • Stroytelling
  • Mini-game
  • Studio Recording
  • Actor Direction
  • Game Dev
  • Unity
  • C#
  • iPad

Marvailh, meaning "fairy tale" in Breton, is an interactive storytelling project blending tale, video game, and documentary. This tablet application is designed for children aged 6 to 8. The aim of the project is to use the medium of video games to share and pass on oral heritage.

Gobelins

Punk the System

  • Storytelling
  • Interactive Film
  • Web
  • HTML
  • JavaScript
  • Actor Direction

Punk the System is an interactive short film in first-person view. The viewer-player experiences the story through the eyes of a bionic implant taking over Gal, the main character. At key moments, the player can try to stop the implant—or choose to do nothing and watch Gal lose control. Unlike most games, Gal retains her free will and fights back against the implant’s influence.

Play the game
Personal Project

Space Wars!

  • Arcade
  • Remake
  • Godot
  • GDScript
  • Shader Programming

I developed this remake of the '77 arcade game "Space Wars!" to experiment with Godot game engine and GLSL shaders programming.

I programmed and integrated CRT effects, chromatic aberrations and space warps using shaders.

This is a two-players game, there is no AI. So, you will need a friend to play it, sharing a keyboard, or using the keyboard and a controller.

View on itch.io
Personal Project

Doodle Invaders

  • Arcade
  • Remake
  • Godot
  • GDScript
  • Digital Drawing
  • Procreate

I developed this remake of "Space Invaders" to experiment with the making of games that include hand-drawn graphics.

I drew all the sprites using ProCreate on an iPad Pro

I also wanted to discover the Godot game engine and how its UI approaches game-making problematics.

View on itch.io
Personal Project

Duck Hunt

  • Remake
  • Web
  • HTML
  • JavaScript

This purely recreational project was born from a simple observation: the NES Zapper, a symbol of fun in 1985, no longer works on modern TVs. It also came from the desire to develop a simple, fun-to-play game using JavaScript and HTML5.

Play the game
Air Liquide Communication

Serious Game about industrial operation transformation

  • Project Management
  • Game Design
  • UI
  • Game Dev
  • Unity
  • Blender

This game was created for Vivatech Paris tech fair. The goal was to introduce visitors to industry and how AI allowed for enhanced operation.

The game was developed in Unity, I proposed the concept and was in charge of the game design, I was also involved in supervising the development.

The game was later converted to an internal training course for newcomers, ported from iPad to WebGL, and translated in 10 languages.

A few years later, I worked on another similar serious game, focusing on teaching the basic principles of gas cylinder logistics.

Play the game
In 2018, one month before the Paris Vivatech tech fair, I pitched the idea of a ressource management game to highlight Air Liquide innovation in operations. I designed the game storytelling and mechanics and managed the development team.
The game switches from tutorial/storytelling and gameplay phases. The tutorials introduce the player to new mechanics and changes in the level.
As the player progresses, the game become more complex, with more customers to deliver, more production to manage and occasional equipment breakdowns.
I conducted playtests to make sure the game was balanced, and during the tech fair, I adjusted the difficulty to the ability of real visitors.
A few months later, I updated the design to convert it to WebGL as an internal training course for new recruits. I re-wrote most texts to align them better with the company's vocabulary and I managed the development team and synchronized with translation teams to provide text in 10 new languages.
A few years later, I was asked to design a new game to explain gas cylinders' logistics. This new game re-used some assets of the first one, but most assets were unique.
At the end of each level, the player is given a detailed score and rewards.
An internal competition was conducted between employees to decide who was the best virtual plant manager!
Screenshot of the serious game